It only took me an average of 80-90 seconds to get into online races, which isn’t too bad. The online play was another partial positive for the game. If you want to compete against another human, it's online or bust. What's happening with the multiplayer? There's no offline or split-screen option, which could be bothersome to some. It’s best to navigate these learning curves in a practice mode. It’ll take you some time to get used to the control and feel of the game. This is helpful, because knowing the nuances of each track will help you be more competitive. You’re also given an opportunity to test each track. The versions of these modes that are done well add the drama from the moment. Instead, you’re more or less dropped in with a few lines of text and a very brief and disconnected video. In real events, it would have been nice if there was some sort of video package provided to add some perspective to the moments you were recreating. The lack of personality keeps any of the options from being particularly compelling. The Real Events challenges you to play through major events in MXGP history. There’s five different single player modes: Grand Prix, a career mode, the Monster Energy Motocross of Nations and Stadium Series. When there’s a game that already isn’t visually stunning, you can only hope the presentation fills in some of the gaps. You can almost sleepwalk through an event. There’s a need for a human element during races. There are some nice licenses from industry giants like Kawasaki and Monster, but in the grand scheme of things, that didn’t raise my level of overall appreciation for the product. There’s the voice of a manager during menu screens, but it’s honestly a little more annoying than helpful or entertaining. The game is almost completely devoid of personality. Sound and presentation get a failing grade.
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